Archive for the ‘Gaming’ Category

Pac-Man Roomba created with 448 LEDs

Sunday, June 29th, 2008

We were beginning to wonder if the Roomba hacking community had been sucked dry of ideas, but leave it to longjie0723 to give us hope yet. This Roomba hacker (yeah, he also rigged his up for Wiimote control) managed to solder 448 yellow LEDs onto a board and program said devices to move in such a way that a Pac-Man-type image is seen. C’mon, who hasn’t dreamed of having that ghost-inhaler work his magic on those forsaken floors? Check the video after the jump.

[Via Hack N Mod]

Thermalright Xbox 360 heatsink spotted at Computex?

Sunday, June 8th, 2008

When everything looks like a netbook, anything out of the ordinary sticks out like a festering wound at Computex. One such sore thumb came from the Thermalright display, which saw a number of new cooling devices basking in the glory and just waiting for photographers. While most items at the booth were generally uninteresting, this particular image shows off one TR-360 — something we can only assume is a replacement heatsink for the Xbox 360. All we’ve got right now is the picture above along with one other in the read link, but here’s to hoping Thermalright gets around to sharing more information soon.

[Via Xbox-Scene, thanks Xant]

Klipsch’s IMAGE earphones deemed “world’s smallest”

Saturday, June 7th, 2008

While JAYS’ q-JAYS claimed to be the “smallest earphones on the market” just days ago, we doubt Klipsch would be willing to agree. Turns out, the firm’s IMAGE earbuds are also proclaiming that they are the “world’s smallest and lightest in-ear earphones,” and while we haven’t seen the ruler busted out just yet, we fear it may be needed to settle this obvious conflict. Regardless, these ‘buds utilize patent-pending Contour Ear Gels, KG926 balanced micro-armatures, aluminum bodies that are finished in anodized copper, and come with 50-inch long vinyl cables. Ready for a November release, the IMAGE earphones will ring up at $349 and will arrive with a carrying case and pouch, a 1/4-inch / airline adapter, five sets of ear gels, and a cleaning tool to boot. Click on for a literal hands-on shot.

AMD gets official with ATI Mobility Radeon HD 3800 and PowerXpress

Saturday, June 7th, 2008

AMD’s on a roll at Computex, and it’s keeping the stream alive with two more decently important announcements. First off, the company is making the ATI Mobility Radeon HD 3800 official, which is said to “triple top-of-the-line graphics performance in comparison to the previous generation ATI Mobility Radeon GPUs.” The unit also enables laptop makers to include CrossFireX technology for the first time, so yeah, there’s that. Moving on, we’ve got the low down on its PowerXpress technology, which enables users to “double or triple the performance of the integrated graphics processor when plugged into a wall socket or extend their battery life by over an hour while on the go.” In actuality, it’s a variant of ATI Hybrid Graphics Technology for lappies, giving folks the option to switch between a Mobility Radeon HD 3400 series GPU and an integrated AMD M780G without the need for a reboot. If your eyebrows just perked up, you can snag said tech on select Fujitsu-Siemens machines right now. All the gory details are linked below — enjoy!

Read - ATI Mobility Radeon HD 3800 gets official
Read - ATI PowerXpress shipping on select Fujitsu-Siemens laptops

Guitar Hero: On Tour DS bundle revealed, pocket rockers go “\m/”

Saturday, June 7th, 2008

Yo, portable rockers: Toys ‘R’ Us has let the Guitar Hero: On Tour DS Bundle details out of its proverbial bag. For $179.99, you’ll get a limited-edition silver and black Nintendo DS, the Guitar Hero: On Tour game, and the Guitar Grip. The DS in question has a flaming Guitar Hero logo on its silver cover and hits stores on June 29, a week after the game comes out on its own. As far as the $179.99 price goes, don’t flip out just yet: this is a fair deal given the DS runs $129.99 and the game will be $49.99 on its own. So, if lime green or cinnamon red isn’t your thing and you’re the last gamer without a DS, this could be the bundle for you.

Piracy & PC Gaming

Monday, March 17th, 2008

Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn’t sell as many copies as it should, it must be because of piracy.

Now, I don’t like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales. But arguing that piracy is the primary factor in lower sales of well made games? I don’t think so.
Is it about business or glory?

Most people who know of Stardock in the gaming world think of it as a tiny indie shop. And we certainly are tiny in terms of game development. But in the desktop enhancement market, Stardock owns that market and it’s a market with many millions of users. According to CNET, 6 of the top 10 most popular desktop enhancements are developed by Stardock. Our most popular desktop enhancement, WindowBlinds, has almost 14 million downloads just on Download.com. We have over a million registered users.

If you want to talk about piracy, talk about desktop enhancements. The piracy on that is huge. But the question isn’t about piracy. It’s about sales.

So here is the deal: When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do. They base what they want to create on the size of the market they’re developing for. But not PC game developers.

PC game developers seem to focus more on the “cool” factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I’ve never considered myself a real game developer. I’m a gamer who happens to know how to code and also happens to be reasonably good at business.

So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games. I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating. My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won’t even get into the hours lost in WoW. Heck, I even like The Sims.

So when it comes time to make a game, I don’t have a hard time thinking of a game I’d like to play. The hard part is coming up with a game that we can actually make that will be profitable. And that means looking at the market as a business not about trying to be “cool”.
Making games for customers versus making games for users

So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it’s still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green’s (Games for Windows) yard. I still can’t find my hedge trimmers.

Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It’s the highest rated PC game of 2008 and probably the best selling 2008 PC title. Neither of these titles have CD copy protection.

And yet we don’t get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try.

But we still don’t get the editorial buzz that some of the big name titles do because our genre isn’t considered as “cool” as other genres. Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get. I don’t want to suggest we get treated poorly by game magazine and web sites (not just because I fear them — which I do), we got good preview coverage on Sins, just not the same level as one of the “mega” titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren’t that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they’re not the ones buying most of the games.

I won’t even mention some of the big name PC titles that GalCiv and Sins have outsold. There’s plenty of PC games that have gotten dedicated covers that haven’t sold as well. So why is that?

Our games sell well for three reasons. First, they’re good games which is a pre-requisite. But there’s lots of great games that don’t sell well.

The other two reasons are:
Our games work on a very wide variety of hardware configurations.
Our games target genres with the largest customer bases per cost to produce for.

We also don’t make games targeting the Chinese market

When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they’re not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn’t likely to pay for the game?

If the target demographic for your game is full of pirates who won’t buy your game, then why support them? That’s one of the things I have a hard time understanding. It’s irrelevant how many people will play your game (if you’re in the business of selling games that is). It’s only relevant how many people are likely to buy your game.

Stardock doesn’t make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think “Duh.”

You need a machine how fast?

Anyone who keeps track of how many PCs the “Gamer PC” vendors sell each year could tell you that it’s insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn’t a trade secret (in some cases you may have to get an NDA but if you’re a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?

In our case, we make games that target the widest possible audience as long as as we can still deliver the gaming experience we set out to. Anyone who’s looked at the graphics in Sins of a Solar Empire would, I think, agree that the graphics are pretty phenomenal (particularly space battles). But could they be even fancier? Sure. But only if we degraded the gaming experience for the largest chunk of people who buy games.

The problem with blaming piracy

I don’t want anyone to walk away from this article thinking I am poo-pooing the effect of piracy. I’m not. I definitely feel for game developers who want to make kick ass PC games who see their efforts diminished by a bunch of greedy pirates. I just don’t count pirates in the first place. If you’re a pirate, you don’t get a vote on what gets made — or you shouldn’t if the company in question is trying to make a profit.

The reason why we don’t put copy protection on our games isn’t because we’re nice guys. We do it because the people who actually buy games don’t like to mess with it. Our customers make the rules, not the pirates. Pirates don’t count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.

One of the jokes I’ve seen in the desktop enhancement market is how “ugly” WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place. Natural selection, so to speak, over many years has created a number of styles that seem to be unique to people who actually buy WindowBlinds. That’s the problem with piracy. What gets made targets people who buy it, not the people who would never buy it in the first place. When someone complains about “fat borders” on some popular WindowBlinds skin my question is always “Would you buy WindowBlinds even if there was a perfect skin for you?” and the answer is inevitably “Probably not”. That’s how it works in every market — the people who buy stuff call the shots. Only in the PC game market are the people who pirate stuff still getting the overwhelming percentage of development resources and editorial support.

When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn’t evenly distributed in the PC gaming market.

Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.

In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they’ll move to platforms where people are more inclined to buy games.

In the meantime, if you want to make profitable PC games, I’d recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don’t romanticize PC game development. I just want to play cool games and make a profit on games that I work on.

U.S. Air Force Looking to Buy 300 PlayStation 3 Consoles

Monday, March 10th, 2008

USAF wants 300 PlayStation 3s for “research”

Sony, Toshiba and IBM have long touted the Cell Broadband Engine (Cell/B.E.) to be supercomputer material. The designers of the Cell/B.E. said many times that the processor may be used in a variety of applications, ranging from entertainment to industrial.

Now, the U.S. Air Force is planning to put the Cell/B.E. to the test, and oddly enough, it plans to procure its processor samples by purchasing 300 PlayStation 3 consoles.

As written in its presolicitation notice posted late February, “The Air Force Research Laboratory is conducting a technology assessment of certain cell processors.”

While there are many other ways to obtain a Cell/B.E., some of which more capable than the one offered for videogames, but even the U.S. Air Force has a budget.

“The processors in the Sony PlayStation 3 are the only brand on the market that utilizes the specific cell processor characteristics needed for this program at an acceptable cost,” detailed the notice.

Strangely, the 40GB PlayStation 3 model requested by the U.S. Air Force specifies the inclusion of four USB ports – twice as many on the retail 40GB PS3 – and slots for Memory Stick/SD/Compact Flash, which are only available on the 60GB and 80GB machines.

Guitar Rising perfects the “Guitar Hero with real guitars” genre

Friday, February 8th, 2008

We’ve seen more than a few attempts to meld real guitars and Guitar Hero, but most of them involve wonky custom guitars — or worse, retrofitting your existing guitar with a dorktastic MIDI pickup. Well, it looks like a company called GameTank has answered the bell with a game called Guitar Rising, which allows you to use any guitar to play. The PC game takes audio input basically any way it can get it — direct audio in, microphone, or 1/4-inch-to-USB adapter — and allows you to play along with a catalog of tunes at beginner to expert difficulties. GameTank says Guitar Rising will be out late this year — check a video to whet your appetite after the break.

Official Rock Band premium microphone turns up, still can’t save embarrassment

Sunday, February 3rd, 2008

This one sure hasn’t generated much, if any, fanfare, but it looks like those that take their Rock Band wailing (a little too) seriously can now get their hands on a new and improved (and official) microphone. According to the appropriately-named Rocker74 of the ScoreHero forums, you’ll have to drop a hefty $50 to your hands on it, but for that you’ll apparently get a microphone that is heavier and “definitely” higher quality than the standard issue mic. There still doesn’t seem to be any official word on the microphone, however, so availability might be hit and miss for a while yet.

[Thanks, John P]

Update: As some of you have pointed out, it appears that the microphone’s packaging says its for PlayStation 3, Wii, and Xbox 360, which would certainly be an interesting development, given that we still haven’t heard anything official about Rock Band for the Wii. More on that as we get it. [Thanks, garfep]

Sony killing 80GB PS3, introducing 120GB or 160GB model with Dual Shock 3?

Tuesday, January 29th, 2008

According to Ars Technica, Sony has some big plans for a PlayStation 3 refresh, starting with a phase-out of the 80GB model. According to an “inside source” — which Ars claims has been consistently right on video game-related predictions — the console-maker’s new plot is starting to take shape, holding fast to a two-SKU approach on packages, upping the hard drive capacity on systems, and including the Dual Shock 3 controller. The new bundles will take the high / low road, with the source stating that the 40GB model will remain on shelves, while the 80GB, Spider-Man 3-inclusive system will disappear, only to be replaced with a 120GB or 160GB configuration. Of course, right now these are just words on a screen, though in light of Best Buy’s recent stock changes, there certainly is an air of movement over at Sony.

[Thanks, Khattab]

Engadget Podcast 111 (the Xbox 360 episode) - 01.09.2008

Monday, January 14th, 2008

We’ve wanted a long time to get our old pal Major Nelson on the Engadget podcast, and what better occasion than CES? Ok, maybe E3 — but there’s been no dearth of 360 news at and prior to the show, and no shortage of questions we’ve been dying to have answered on the air. If you’re not down with the Xbox, you’ll probably want to wait for a little bit until our next podcast, because in this one we’re talking about the recent Live outages, how the console’s been doing in the market, the persistence of the integrated HD DVD player rumor, the announcement of the 360’s first IPTV rollout, and even waxing nerd about our favorite titles of late.

Get the podcast
[iTunes] Subscribe to the Podcast directly in iTunes (enhanced AAC).
[RSS MP3] Add the Engadget Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically.
[RSS AAC] Add the Engadget Podcast feed (in enhanced AAC) to your RSS aggregator.
[RSS OGG] Add the Engadget Podcast feed (in OGG) to your RSS aggregator.

Hosts: Peter Rojas and Ryan Block
Producer: Trent Wolbe
Guest: Larry Hryb, aka Major Nelson
Music: Solvent - Instructograph (Ghostly International)

LISTEN (MP3)
LISTEN (AAC)
LISTEN (OGG)

Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com
We’ve wanted a long time to get our old pal Major Nelson on the Engadget podcast, and what better occasion than CES? Ok, maybe E3 — but there’s been no dearth of 360 news at and prior to the show, and no shortage of questions we’ve been dying to have answered on the air. If you’re not down with the Xbox, you’ll probably want to wait for a little bit until our next podcast, because in this one we’re talking about the recent Live outages, how the console’s been doing in the market, the persistence of the integrated HD DVD player rumor, the announcement of the 360’s first IPTV rollout, and even waxing nerd about our favorite titles of late.

Get the podcast
[iTunes] Subscribe to the Podcast directly in iTunes (enhanced AAC).
[RSS MP3] Add the Engadget Podcast feed (in MP3) to your RSS aggregator and have the show delivered automatically.
[RSS AAC] Add the Engadget Podcast feed (in enhanced AAC) to your RSS aggregator.
[RSS OGG] Add the Engadget Podcast feed (in OGG) to your RSS aggregator.

Hosts: Peter Rojas and Ryan Block
Producer: Trent Wolbe
Guest: Larry Hryb, aka Major Nelson
Music: Solvent - Instructograph (Ghostly International)

LISTEN (MP3)
LISTEN (AAC)
LISTEN (OGG)

Contact the podcast: 1-888-ENGADGET, Engadget (Gizmo Project) or podcast at engadget dawt com

Xbox Live “up and running,” flush with irony

Friday, January 11th, 2008

Since Microsoft knew you were tired of having your holiday break marred by the annoyingly frequent news of Xbox Live outages, they’ve decided to redefine the verbage, newspeak style. Apparently the term “Status: Up and running” has now been expanded to include a laundry list of “intermittent issue” caveats some users might be experiencing, including but not limited to trouble with: “Tournaments, Storage Downloads, Gamer Tile, Statistics through Arbitration, Match Making, and Messaging.” If you’re hoping to play Halo 3 or Call of Duty 4 online (you rebel, you) you’re most likely even more out of luck. There are also far-reaching problems that trace back to Windows Live IDs, so there’s a decent chance that your Zune account is on the fritz at the moment as well. But don’t worry, it’s all up and running.

[Thanks to everyone who sent this in]

Nintendo’s DS overtakes PlayStation 2 in lifetime Japanese sales

Thursday, January 10th, 2008

We already knew Nintendo’s DS was quite the popular handheld, and while the PSP recently overtook it in Japanese hardware sales, the most recent numbers show that the Big N’s famed DS has actually rocketed above the mighty PlayStation 2 in lifetime sales (in Japan). Notably, the numbers do combine DS and DS Lite units, but there’s no mention of how the systems stack up worldwide. Nevertheless, the feat is a fairly impressive one when you consider how much longer the PS2 has been available compared to the DS, and unless Sony somehow lightens the PS2 load even further and starts bundling them in with cereals, we doubt it will reclaim the top spot anytime soon.

[Via DSFanboy, thanks J]

SNES CD development controller on eBay for a mint

Monday, January 7th, 2008

Ah, eBay. Home to some of the rarest, most incredible devices known (and previously unknown) to man. On the docket today is a stupendously rare, unreleased development controller for use with the SNES CD dev kit. Yep, a unreleased controller for an unreleased system — pretty much a collector’s dream. Unfortunately, the controller alone won’t do you very much good beyond hooking you up with unbelievable bragging rights, but unless you’ve got $2,999.99 (at least) to blow, the above picture is close as you’ll get to this treasure.

[Via NintendoWiiFanboy]

Sega Toys Brain Checker keeps you on your toes

Monday, January 7th, 2008

Though we don’t believe this to be one of those “mind-controlled tech toys” Sega Toys was working on, it’s pretty evident that it will give your mind a workout. From what we can tell, the Brain Checker is a standalone gizmo designed to stretch your mental muscles with a myriad puzzles, but most everything beyond that is lost in translation. We do know, however, that it can be had in Japan for around Â¥5,775 ($51), but who knows if it’ll make it’s way to any other corners of the globe.

[Via Technabob]

Sony offering free PlayStation 3 with HDTV purchase

Friday, January 4th, 2008

That’s right, babies. We’ve seen Sony play this hand in other parts of our great big world, and now the S-gang is bringing this sweet bacon on home… er, to the States. According to a promotion we’ve caught wind of, if you get yourself approved for the Sony Visa, then promptly purchase a Sony HDTV at the Sony Rewards store (out of a pool of models from the BRAVIA and SXRD lines), the good folks at Sony will throw a free PlayStation 3 your way. Of course, there’s a few hoops you have to jump through, the deal ends on December 31st, and obviously you’ll need a half-decent credit score, but if the suits approve your transaction, this is a pretty solid deal. Hit the read link for all the info — just make sure you read the fine print.

[Thanks, Stephen]

A pda is not just enough today. Gone are the days when pda cases we considered the only accessory a pda would go by. Now we have stores on pda accessories available.

Exploit allows for Wii homebrew without modchip

Friday, January 4th, 2008

We’ve seen some fairly significant developments on the Wii homebrew front as of late, and it looks like you can now chalk up yet another milestone, as an exploit has reportedly been discovered that lets the console run homebrew without a modchip. To do that, however, you’ll apparently need a copy of Zelda: Twilight Princess (hardly a problem for most) and a willingness to take some risks, as the exploit in question takes the rather unelegant approach of crashing the Wii before letting you run your own code. Details on exactly how to exploit the exploit also seem to be a bit hard to follow at the moment, but you can hit up the link below if you want to get started.

[Via Digg]

How would you change the OLPC XO?

Thursday, January 3rd, 2008

Don’t adjust your screens folks, as this actually isn’t a year-end case of déjà vu. Rather, we’re looking to give you an(other) imaginary shot at tweaking the OLPC XO now that it has moved beyond the initiative phase and been productized for the general consumer. In case you’ve been parked squarely under a rock for the last few months, you should know that the XO’s journey through production has been quite a lengthy one, and while a few countries have made substantial bulk purchases to inject these machines into their respective school systems, we’re interested in seeing how the average joe / jane located in a developed nation sees things.

Needless to say, One Laptop Per Child’s “Give One, Get One” program has been quite the success, and by now, we’re confident that some of you have already received your own. ‘Course, we’re sure there’s at least a few of you that chose this over that other low-cost laptop (and many that chose it over this), and we’re curious to know how you’d improve the newly commercialized XO now that it actually has a rival. Yeah, we too would love an even skimpier price tag, but beyond that, what hardware / software changes would you like to see on the next version? Could you stand to have a few more megabytes of RAM? Still yearning for dual-boot capability out of the box? How’s about a design scheme that doesn’t involve opaque white and bright green? As stated, we’re well aware that these things weren’t designed with LAN partiers in mind, but now that NickNeg is offering ‘em up to these very citizens — not to mention every other type of user in North America — why not toss out a few suggestions for making it more suitable for you?

Nintendo Wii fully hacked for native homebrew

Tuesday, January 1st, 2008

The homebrew scene hasn’t gotten a whole lot accomplished with this latest round of home consoles — which isn’t surprising given the difficulty of the task and lack of incentives to succeed. Especially with the PS3 shipping with Linux compatibility, the Wii boasting VLC, and the 360 being such a chore to hack and keep hacked, there’s really not much of a point. The Wii was compromised pretty early on to be able to play burned discs and GameCube homebrew such as Linux, but until now Nintendo has managed to isolate Wii hardware such as the extra horsepower of the console and wireless connectivity from hackers. But the walls are coming down. Some hackers from Germany have just showed off their fully hacked Wii at the 24th Annual Chaos Communication Congress. Nothing fancy is running yet, all they’ve achieved so far is a proof of concept that they’ve bypassed the Wii’s protection with some encryption codes they swiped from the Wii’s memory. Apparently a bootable Linux DVD is on the way, and we can’t wait to see what homebrew coders manage to pull off with that Wiimote pointed where it belongs.

[Via WiiNintendo]

Intel’s newest gaming platform, Skulltrail

Sunday, December 30th, 2007

Intel seems like it’s going to be making a bigger push at gamers with the launch of Penryn, and HotHardware managed to score some deets on the company’s upcoming “Skulltrail” platform, which is built-around server-class hardware reconfigured for gaming. The new mobo pictured here supports dual quad-core Penryn Xeon processors, SLI graphics, and four PCI Express x16 slots, as well as two standard PCI slots. You’re also looking at a whopping six internal SATA ports, dual eSATA ports, six USB ports, a lone FireWire port, and Gigabit Ethernet. That’s quite a foundation for a gaming rig — let’s just hope pricing is at least pretend reasonable, eh?

There are many laptops available in the market at different price range and technological requirements. The acer laptops are the acer of this game as they relatively less expensive and on the other hand apple laptops are also world famed for its quality.